The Visual Studio XAML Designer for Universal Windows Platform offers design-time device previews for several different screens size and scaling combos. Unfortunately, the default selection might not be sufficient for you in some cases, especially when you want to optimize for a specific screen. Is it possible to expand the selection with more devices?

Where are the devices defined?
First thing we need to do is to find the place where the device definitions are stored.
The default place where the Windows SDK files are installed is C:\Program Files (x86)\Windows Kits . On this location we will find the “10” folder, which is the home of UWP SDKs.

This folder is definitely browse-worthy, but the most interesting for us in this case is the “DesignTime” folder. This folder contains “CommonConfiguration” directory (which contains the default control templates, styles and theme resources for built-in XAML controls), and also the “UAP” directory. If we open it and go into “Devices/1033”, we will finally reach our final destination.

The full path C:\Program Files (x86)\Windows Kits\10\DesignTime\UAP\Devices\1033 is where all the design device definitions reside. You can see that they are plain simple XML files, named ###_name.xml , where ### is a number that is supposedly used just for ordering purposes and name is used for easy identification.
Creating a custom device
Let’s try to create a new custom device that will be very similar to the Lumia 520 – 4 inch display with 480 x 854 pixels and 150% scaling factor, which yields the smallest supported effective screen size for UWP Mobile – 320 x 569.
The easiest way to start creating a new device definition is to just copy one of those already existing. I recommend you to copy the file to Desktop or other accessible location, because you will otherwise need to grant yourself permissions before trying to save the modified XML file in Program Files.
The file structure is very self-explanatory.
<?xml version="1.0" encoding="UTF-8"?> <Device name="Phone" width="480" height="854" scale="150" size="4" default="true" resize="false" icon="Assets/phone_icon.ico" generic="Generic/generic.xaml" MinVersion="10.0.0.0"> <Device.Qualifiers> <Qualifier Name="DeviceFamily">Mobile</Qualifier> <Qualifier Name="Orientation">Portrait|Landscape</Qualifier> </Device.Qualifiers> </Device>
We can edit the following attributes:
- Name – name that will be displayed in the list
- Width – physical width of the screen in pixels
- Height – physical height of the screen in pixels
- Scale – scaling factor in percents, must be either 100, 125, 150, 200 or 400
- Size – the diagonal size of the device’s display in inches
Finally, we can also define some qualifiers inside the <Device.Qualifiers> element:
- DeviceFamily qualifier – the device family, can be either Mobile, Desktop, Xbox, IoT, HoloLens or PPI (which stands for Surface Hub)
- Orientation qualifier – pipe-separated list of orientations the device supports, Portrait and Landscape seem to be the only options that are actually reflected in the designer
Once we are satisfied with our new device definition, we can copy it to the “1033” directory alongside the others and restart Visual Studio. Once you load the designer, you will find your new device listed among others.

You can download the 4” phone definition shown above here.
Summary
The XAML designer is very useful to avoid having to rebuild the entire project when working on the app layout. The default list of devices is by no means complete, but you can easily extend it by creating your own XML-based device definitions.
Thank you for this post. I can easily see my work on a 4inch phone. It’s weird that Microsoft didn’t add this by default.
This is amazing.
Hello Martin,
I don’t know how you figured out how to add new preview devices to XAML Designer, but I’m glad you did…and very grateful you took the time to share the info. While I’ve a fair amount of experience writing code in several languages, I’m a newbie to both the Raspberry Pi and Windows 10 IoT Core, not to mention Visual Studio. Suffice it to say I’ve been on a pretty steep part of the learning curve this past month or so. Designing a GUI for my app is just one of the many challenges I’ve encountered and, until I happened upon your web page, I was NOT having a lot of fun at it. The locations of items on my GUI were completely different on the Display than they were in XAML Designer. Well, I used your thoughtful guidance to create a new preview device, and now things seem to be located where they’re “supposed to be.”
Thanks much for your post, and kudos on being able to reverse engineer this mess!
Larry O.
Hi,
Is it possible in Visual Studio 2022 Community edition?